Jan 21, 2008, 10:29 PM // 22:29 | #41 | |||
Frost Gate Guardian
Join Date: Jul 2006
Guild: The Pond [pond]
Profession: N/Me
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Also, having administrators message someone in-game is outside the standard operating procedure of a-net, as far as I have seen. I would be dubious of any message claiming to come from an admin. Quote:
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As a side note, any ban may be appealed to the support team. Therefore it is more economical to research the ban initially and document the appropriate sections of the logs where infringements can be found so that appeals can be handled quickly and decisively without excessive overturning of bans. |
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Jan 22, 2008, 04:32 AM // 04:32 | #42 | ||||||
Frost Gate Guardian
Join Date: May 2007
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But since you and Xylia both bring it up I'll bite... Quote:
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I'm sure you can poke more holes in said way to do it if you are so inclined. I'll give you an simpler mark 2 version: 1. Set up automated methods to catch bots. Make them very specific so false positives are very unlikely. 2. Ban players suspected to be bots via automated methods. 3. Only get support involved if and when they complain Here's my question to you. Tell me why you think A-net isn't taking these exact three steps I just mentioned. Also, tell me why you think one ban costs more then the profit made from selling a copy of GW. That's the real topic at hand. Quote:
If you made a comment about Guild Wars on these forums and I said "your "observation" can't be relied upon, because you have no experience to base it on. It's really just a guess.... You didn't write the GW code (that's obvious based on your comment).", would you think it was productive or unproductive? How would it be different from your comment? Last edited by Entreri; Jan 22, 2008 at 09:42 AM // 09:42.. |
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Jan 22, 2008, 09:41 AM // 09:41 | #43 | ||||
So Serious...
Join Date: Jan 2007
Location: London
Guild: Nerfs Are [WHAK]
Profession: E/
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Bots improve all the time, every time you create some "successful checks", they'll adapt. So your detection system needs to evolve all the time, and you need a team of people understanding this. And sometimes you even need to implement new in-game features, that's what happened with the /report feature, plus a few other updates. All this is very costly, as it can't unfortunately be processed in a manner as simple as the ones you suggest. There's no "problem solved" in this case, the problem is ongoing and permanent. You may gain money on banning scammers or dupers, but you won't in the case of bots/RMTs. Once again, as said before, if you knew what a log look like and what log management entails, you wouldn't think it's that simple/fast. It is not, it requires less knowledge than programming the game but much more than playing it (bots will try unexpected sequences of messages, so you need to go through the messages sequence by hand trying to understand what does not make sense, what message couldn't have been spent by a legitimate client or which one correspond to automated actions as opposed to human action, possibly looking at the use of the keyboard and the mouse, which is A LOT of data). And most importantly it requires more time than you think, I'd say that the basic case should not take more than 1h, while the average would take overall 2 to 3h of shared employee time, possibly going to 10h for the most difficult ones (which, in general, will make the team think about new ways to catch the "bad guys"). You cannot possibly claim that it's cheaper for Anet to ban than not to ban, because you'd have to have pretty good "estimates" (I really mean numbers, not fuzzy statements and words) and be able to back your "reasoning". All the people that work in computing, and in particular on the server side, know that logging is a big problem in terms of checking it. There are automated tools of course (and no doubt that Anet has some pretty good ones, which means that cases can be solved in a matter of hours), but still it's not that simple. By banning an account, the company is exposed to legal consequences (no, contrarily to popular belief, they can't do what they want) and the cost of this is huge, so it's only logical that they fix the problem at the level of log management. Quote:
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Jan 22, 2008, 09:45 AM // 09:45 | #44 | |
So Serious...
Join Date: Jan 2007
Location: London
Guild: Nerfs Are [WHAK]
Profession: E/
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Don't confuse the fact that we're rebutting the theory that you're the only one to defend here with personal attacks. We're attacking the theory that it earns Anet money to ban accounts, not you. But since you're the only one defending it this theory, one can quickly think that we have something against you. It's not the case. |
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Jan 22, 2008, 10:02 AM // 10:02 | #45 | |
Frost Gate Guardian
Join Date: May 2007
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1. Entreri claims it costs less to ban a bot then the profit from a new account. 2. Entreri has never banned a bot himself 3. Therefore his claim is false 2 does not lead to 3. Furthermore, 2 is about 'Entreri' and has nothing to do with the actual claim. Whether I've banned a bot or not has nothing to do with making the actual claim true or false. Last edited by Entreri; Jan 22, 2008 at 10:12 AM // 10:12.. |
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Jan 22, 2008, 10:12 AM // 10:12 | #46 | |
So Serious...
Join Date: Jan 2007
Location: London
Guild: Nerfs Are [WHAK]
Profession: E/
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But I guess we shall now go back to the topic and stop discussing the logic structure of our answers (unless someone discovers a sophism of course). |
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Jan 22, 2008, 11:01 AM // 11:01 | #47 | ||||||
Frost Gate Guardian
Join Date: May 2007
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"World of Warcraft actually handles bots much better then us" or "We don't really take banning seriously" Giving the party line of "We spend lots of money banning bots" would never get a CR fired, even if it wasn't true. Especially if the statement was vague and didn't give exact numbers. A CR may be limited in what they could say about a topic much more then an average player. The duping incident was actually a really good example of this. Players caught on before A-net did. A-net did a great job of handling the situation but the PR statement afterwards wasn't indicative of what actually happened. It had the tone of "didn't you know we will catch you? we check everything!" without thanking the players who noticed first. |
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Jan 22, 2008, 12:29 PM // 12:29 | #48 | |||
So Serious...
Join Date: Jan 2007
Location: London
Guild: Nerfs Are [WHAK]
Profession: E/
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What you draw is an "ideal" picture of the problem. If A=B, then do C, else do D. Problem solved. But it does NOT work like in ANY real business, because of the intricacies of the underlying problems (not only technical, as log management is a business on its own, but also in terms of company management, PR, legal and, obviously, finance). To achieve the best balance, you have to predict that banning account is on the "cost" colum, not on the "benefit" one. Quote:
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Defending your idea that banning account benefits Anet would require you to explain how money paid monthly on the various things I and others explained before is inferior to the price of accounts bought after ban. Something along the lines of: for X bans a months (X in the thousands for a first estimate) which will give you 80*X dollars of accounts bought after the ban (80$ may be the wrong cost as these guys buy tons of accounts, so they probably get a discount, but it can do for the time being), you need Y money spend over the average lifetime of "to be banned accounts" of Z months, hence the final comparison: 80*X > Y*Z (note: I'm not asking you to come with the perfect solution OF COURSE, as I said before only Anet can do and they will never release these numbers; we can always make some progress during the discussion with this "mathematical model", it's only a tool not the purpose of this discussion) Last edited by Fril Estelin; Jan 22, 2008 at 12:32 PM // 12:32.. |
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Jan 22, 2008, 03:18 PM // 15:18 | #49 | ||
Frost Gate Guardian
Join Date: Jul 2006
Guild: The Pond [pond]
Profession: N/Me
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Botters only need 1 chapter. You can usually find copies of Prophecies for around $30, so assume that is the base income from the sale. It is probably safe to assume that botters do not buy directly from the A-Net store, but rather from third party vendors who don't know/care that there's no reason to buy 50 keys. The retailer will get a cut of the income from the sale. As distributor, NC Soft will always get a cut from the sale. So now we have $30 with two chunks ripped off - lets be overly generous and call it $20. Automated bot banning is bad, for reasons stated in several places, including the first half of this post. For employees, time is money (regardless of if you are a salaried worker, from a budgetary standpoint your time still counts as a money transfer). In addition to the employee salary, there are federal and state taxes and fees that have to be paid on the employee's time by the employer, and there are benefits that have to be paid to the employee as well. Let's say the employee makes $40,000/year (reasonable for a technically skilled support worker who can read logs and institute bans, I would think). This is $19.23/hour. If it takes one hour to process the logs and institute the ban, then the company is out $19.23 + taxes + fees + benefits, probably totaling $30-$40. Even if they made $20 off of the initial sale, they just lost money. |
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Jan 22, 2008, 09:21 PM // 21:21 | #50 | |
Ascalonian Squire
Join Date: Dec 2006
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All we know is that Gaile said it costs more. You can either trust that her statement is true, based on what she has been told by the ANet employees involved in bot banning, or you don't. |
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Jan 22, 2008, 09:24 PM // 21:24 | #51 | |
Ascalonian Squire
Join Date: Dec 2006
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Jan 24, 2008, 07:11 PM // 19:11 | #52 | ||
Frost Gate Guardian
Join Date: May 2007
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Actually, Xylia did a reasonable estimate in the post right above this comment. I'm arguing the other side and I still find the estimate reasonable. Quote:
"Automated bot banning is bad". I think the best situation is to have an automated process do the work of finding the bots and a person looks at the final data as a sanity check and says yes or no. So you have an automated process do 95% of the work and the last 5% is a person verifying. This brings them in line with Fril's statement that you need a person involved while minimizing the associated cost. (As an aside, I have a hunch you could do a good filter of possible bots simply based on watching gold made from selling whites to the merchant. I'd suspect this number is a lot higher for a bot then a player.) "If it takes one hour to process the logs and institute the ban". Here's the other part of the assumption I disagree with. Here's the reason for those two disagreements. If the situation is costing A-net money every time it happens, they have a strong incentive to do whatever they can to reduce or negate this. If there was any possible way to even do some of the bans that would cost less then they would have every reason to use it because it translates to direct money in their pocket. Think about the following alternative. A-net hires somebody to buy the absolute least money from a gold seller. Let's say it's $5 (This is a price listed in a sponsored link ad on the front page of gwguru. Does that make it ironic that we're arguing over this here?). He logs this, shows up for and logs the money transfer and places the ban. This has less chance of false positives then current methods. Some credit cards support 'virtual account numbers' which give you a different credit card number for every online purchase... you could use this to do the process over and over with the same account. The employee needs to know how to capture the info of the transfer but he doesn't need to interpret logs so I'm going to take your low estimate of $19.23 + taxes + fees + benefits totaling $30 per hour. I'll make the estimate that said guy can perform all steps of such a ban in an average of 15 minutes or less. $5 + ($30/4) = $12.50, under the $20 made from an account sale. You don't necessarily catch the bot itself but you ban an account of a gold farmer operation which we'll assume is equivalent. This is the simplest case, you could potentially check one sided gold transfers to this account and log IP addresses to at least get an idea of which other accounts are part of the same operation to get better results. If A-net was losing $20 for every account banned and they had a chance to instead make $7.50 for some of these cases, don't you think they would jump on that? |
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Jan 24, 2008, 08:02 PM // 20:02 | #53 |
Krytan Explorer
Join Date: Jan 2007
Guild: W/Mo-Smashing Beast; Mo-Monk Beast
Profession: E/Me
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This just goes along to raise my respect for the GW crew and Anet in general. They don't autoban, they actually review each case before they ban. SO I think in a way yes banning bots does bring revenue to Anet. It raises the quality of the game, which in turn makes me as a consumer want to buy all their games, and to not cheat on them at all. So, if it were a cheap game (like Diablo II) and I felt that the company (in that case, Blizzard) was not doing enough to stop botting, then I, too would bot, because I wouldn't really care about getting banned. Guild Wars is a fun, free online game, and I do care if my account gets banned. I play by the rules to make it even more fun, and if Anet comes out with more expansions or games (GW2 for instance) I am more likely to buy them...thus creating revenue for Anet.
Just my 2 cents. |
Jan 24, 2008, 08:03 PM // 20:03 | #54 | |
Desert Nomad
Join Date: Jan 2007
Profession: R/
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Well in Gaile's user talk page on wiki, here is what she says:
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Last edited by The Meth; Jan 24, 2008 at 08:06 PM // 20:06.. |
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Jan 24, 2008, 08:20 PM // 20:20 | #55 |
Lion's Arch Merchant
Join Date: Dec 2007
Guild: KORM
Profession: R/Mo
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I saw a post here earlier asking the question of whether or not A-net makes more than 5 dollars a box for GW- the answer is that they might not.... after production, marketing and distribution costs, many products we all buy return a fraction of the money you spend back to the original company. Five to Ten bucks a copy isn't a bad guess for how much NCsoft or A-net gets per box of GW sold. (If the the Devs made so much money off of sales, why in such a rush for the next expansion or sequel all the time?)
At the same time, I'm sure it takes more than a handful of minutes to look up all the required data on somebody and decide whether or not they should be banned.......you think dealing with trade chat in busy districts is a pain, try reading some server logs sometime.....pages and pages of junk, just for a few moments of actual time on a busy server. |
Jan 24, 2008, 08:26 PM // 20:26 | #56 |
So Serious...
Join Date: Jan 2007
Location: London
Guild: Nerfs Are [WHAK]
Profession: E/
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Funny related question: to how much do you value Gaile's hour of work? The simple answer is based on her salary. The complex one is to take into account how much revenue she brings thanks to the community relationship that she establishes and maintains, thus making sure that people continue to buy Anet products.
(I've been admin of a major online forum and you know that if banning is done right it does take a lot of time; on the other hand, once you've got a good hint at trolls, you start digging around their IPs and style of posts to find other accounts) But this info definitely brings some meat to our discussion, though I doubt you can rely on it to get more than "slighlty more credible estimates". I would be enclined to say that they're not loosing as much money as I initially thought, I will grant you that. But I still highly doubt that it's a rentable process. When I proposed the simple equation 80*X > Y*Z I was simplifying the situation to the extreme (I started thinking of the ramification of exploring this and it would drive us mad but more importantly nowhere due to the fact that we have absolutely no clue what Anet people are earning and how much profit they're making), yet keeping the essence of the problem. I think that the more we discuss the numbers, the more we'll have to exhibit hidden costs (one hour of Gaile banning bot is one hour less she's spending doing her CR job, plus the hours the devs have to invest to tweak the bot detection and banning systems, etc.), though these costs can be broken into small pieces that are not worth much. (aside comment: the sum of extremely small numbers can be bounded or reach the infinity, in math it's the well know "sums" of "inverse of natural numbers" and "inverse of squares of natural numbers", that respectively tend to infinity and pi square divided by 6 ... my point being: we can't say much about sums of small things) |
Jan 24, 2008, 08:31 PM // 20:31 | #57 |
Frost Gate Guardian
Join Date: Apr 2007
Guild: Righteous and Honorable (RAH)
Profession: N/Me
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So what's the point of this thread, whether we should or should not /report <offender> ?
I'll make it simple for you folks, It doesn't matter if ArenaNet makes or loses money bots are ruining the game for my enjoyment. Does it bother you or not? That is the real question you need to ask yourself. If so then /report them its that cut and dry. I don't give a rat's @$$ if ArenaNet is losing money, that's their problem, not my and not yours. They made the game they can fix the problem. They went as far as giving us the /report tool and I'm going to use it regardless if ArenaNet can't afford it. There are ways for ArenaNet to make money such selling more merchandise and licensing their Guild Wars properties to 3rd party ventures like comic books, action figures, stuff animals, kitchen magnets, stickers, more shirts. toys (like dragon sword, Prince Rurik or Charr halloween costume) About ton of other nicknack's they can be selling that could more than make up the cost of banning bots. They just need to hire a marketing firm, that knows how pimp a video game property to 3rd parties. |
Jan 24, 2008, 08:36 PM // 20:36 | #58 |
Lion's Arch Merchant
Join Date: Dec 2007
Guild: KORM
Profession: R/Mo
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I have a question: A-net has reported banning bots, but has A-net ever sued or otherwise cracked down on any of the seller websites? (question posed because if they ban bots and have never sunk their claws into one of the seller sites, then they really don't accomplish anything as far as the "big picture" goes with black market gold sellers is concerned)
So have they ever iced a seller site? Taken anybody to court and forced them out of buisness? |
Jan 24, 2008, 08:44 PM // 20:44 | #59 |
Desert Nomad
Join Date: Jan 2007
Profession: R/
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I don't think its really feasible for them to take down sites. Gold selling isn't illegal or anything, just against the EULA. AFAIK Anet's options are to either A. try to ban them in game or B. Engage in a very costly, time consuming lawsuit in which they can't even be sure to win, while nothing will prevent another site springing up a week later. Besides, a gold seller's site might be located in china or something, in which case the government will just tell Anet to go to hell.
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Jan 24, 2008, 08:53 PM // 20:53 | #60 | |
Lion's Arch Merchant
Join Date: Dec 2007
Guild: KORM
Profession: R/Mo
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Just to simply answer the OP, no A-net doesnt make money off of bans. The idea that they probably lose money when they spend lots of time banning people is not very far fetched at all. |
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